firmware+controller: Add game start and over states

This commit is contained in:
Jack O'Sullivan 2024-12-15 15:36:52 +00:00
parent d9c063cba7
commit 1caf43c6de
6 changed files with 121 additions and 3 deletions

View File

@ -23,6 +23,9 @@ def main():
h.match_found(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo()))
h.pregame(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo()))
h.game_generic(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo(queue_type='ggteam')))
h.game_start(None)
h.game_over(None, False)
h.game_over(None, True)
h.service()
finally:

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@ -337,6 +337,12 @@ class HIDValconomyHandler(ValconomyHandler):
self._enq(6, gm, fmt='B')
def game_start(self, info: RiotPlayerInfo):
self._enq(7)
def game_over(self, info: RiotPlayerInfo, won: bool):
self._enq(8, 1 if won else 0, fmt='B')
class GameState(Enum):
NONE = 0
MENU = 1

View File

@ -15,7 +15,7 @@ const char *val_ext_gamemodes[] = {
static const lv_font_t *font_normal = &lv_font_montserrat_24;
static lv_color_t color_primary, color_secondary;
static lv_color_t color_text_hero, color_text_subtitle;
static lv_color_t color_text_hero, color_text_subtitle, color_text_victory;
static lv_style_t s_hero, s_subtitle;
@ -74,6 +74,7 @@ static void setup_next_state() {
lv_obj_set_style_bg_opa(o_active, LV_OPA_0, 0);
lv_obj_set_style_border_width(o_active, 0, 0);
lv_obj_set_size(o_active, lv_pct(100), lv_pct(100));
lv_obj_set_scrollbar_mode(o_active, LV_SCROLLBAR_MODE_OFF);
at_active = lv_anim_timeline_create();
at_active_rep = lv_anim_timeline_create();
@ -201,7 +202,7 @@ void val_ui_menu(bool was_idle) {
lv_anim_set_var(&a_sub, l_subtitle);
lv_anim_set_values(
&a_sub,
(lv_obj_get_height(o_container) + lv_obj_get_height(l_main)) / 2,
(lv_obj_get_height(o_container) + lv_obj_get_height(l_subtitle)) / 2,
(lv_obj_get_height(l_main) + lv_obj_get_height(l_subtitle)) / 2 + 5);
lv_anim_set_exec_cb(&a_sub, anim_y_cb);
lv_anim_set_path_cb(&a_sub, lv_anim_path_ease_in);
@ -496,12 +497,105 @@ void val_ui_game_generic(const char *gamemode) {
lv_anim_timeline_start(at_active);
}
void val_ui_game_start() {
setup_next_state();
// Widgets
lv_obj_t *l_main = lv_label_create(o_active);
lv_obj_add_style(l_main, &s_hero, 0);
lv_obj_center(l_main);
lv_label_set_text_static(l_main, "GOOD LUCK!");
state_ready = true;
}
void val_ui_game_over(bool won) {
setup_next_state();
// Widgets
lv_obj_t *l_main = lv_label_create(o_active);
lv_obj_add_style(l_main, &s_hero, 0);
lv_obj_center(l_main);
lv_label_set_text_static(l_main, won ? "VICTORY" : "DEFEAT");
if (won) lv_obj_set_style_text_color(l_main, color_text_victory, 0);
lv_obj_t *l_subtitle = lv_label_create(o_active);
lv_obj_add_style(l_subtitle, &s_subtitle, 0);
lv_obj_center(l_subtitle);
lv_label_set_text_static(l_subtitle, won ? "WELL PLAYED!" : "HARD LUCK...");
lv_obj_update_layout(o_active);
lv_obj_set_y(
l_subtitle,
(lv_obj_get_height(l_main) + lv_obj_get_height(l_subtitle)) / 2 + 5);
// Animations
if (won) {
lv_anim_t a_fly;
lv_anim_init(&a_fly);
lv_anim_set_path_cb(&a_fly, lv_anim_path_ease_out);
lv_anim_set_duration(&a_fly, 750);
// Main text from top-left
// Y
lv_anim_set_var(&a_fly, l_main);
lv_anim_set_exec_cb(&a_fly, anim_y_cb);
lv_anim_set_values(
&a_fly,
-(lv_obj_get_height(o_container) + lv_obj_get_height(l_main)) / 2, 0);
lv_anim_timeline_add(at_active, 0, &a_fly);
// X
lv_anim_set_exec_cb(&a_fly, anim_x_cb);
lv_anim_set_values(
&a_fly,
-(lv_obj_get_width(o_container) + lv_obj_get_width(l_main)) / 2, 0);
lv_anim_timeline_add(at_active, 0, &a_fly);
// Subtitle from bottom right
// Y
lv_anim_set_var(&a_fly, l_subtitle);
lv_anim_set_exec_cb(&a_fly, anim_y_cb);
lv_anim_set_values(
&a_fly,
(lv_obj_get_height(o_container) + lv_obj_get_height(l_subtitle)) / 2,
(lv_obj_get_height(l_main) + lv_obj_get_height(l_subtitle)) / 2 + 5);
lv_anim_timeline_add(at_active, 0, &a_fly);
// X
lv_anim_set_exec_cb(&a_fly, anim_x_cb);
lv_anim_set_values(
&a_fly,
(lv_obj_get_width(o_container) + lv_obj_get_width(l_subtitle)) / 2, 0);
lv_anim_set_completed_cb(&a_fly, anim_state_ready_cb);
lv_anim_timeline_add(at_active, 0, &a_fly);
} else {
lv_anim_t a_fade_in;
lv_anim_init(&a_fade_in);
lv_anim_set_values(&a_fade_in, 0, 255);
lv_anim_set_exec_cb(&a_fade_in, anim_opa_cb);
lv_anim_set_path_cb(&a_fade_in, lv_anim_path_ease_in);
lv_anim_set_duration(&a_fade_in, 1000);
lv_anim_set_var(&a_fade_in, l_main);
lv_anim_timeline_add(at_active, 0, &a_fade_in);
lv_anim_set_var(&a_fade_in, l_subtitle);
lv_anim_set_completed_cb(&a_fade_in, anim_state_ready_cb);
lv_anim_timeline_add(at_active, 0, &a_fade_in);
}
lv_anim_timeline_start(at_active);
}
void val_lvgl_ui(lv_display_t *disp) {
color_primary = lv_color_hex(0xff4655);
color_secondary = lv_color_hex(0xf7518f);
color_text_hero = lv_palette_lighten(LV_PALETTE_GREY, 2);
color_text_subtitle = lv_palette_darken(LV_PALETTE_GREY, 1);
color_text_victory = lv_palette_lighten(LV_PALETTE_GREEN, 1);
// init default theme
lv_theme_default_init(
@ -532,6 +626,7 @@ void val_lvgl_ui(lv_display_t *disp) {
lv_obj_set_style_border_width(o_container, 0, 0);
lv_obj_set_style_pad_all(o_container, 0, 0);
lv_obj_set_size(o_container, lv_pct(100), lv_pct(100));
lv_obj_set_scrollbar_mode(o_container, LV_SCROLLBAR_MODE_OFF);
// Settings button
lv_obj_t *b_cfg = lv_button_create(lv_screen_active());

View File

@ -22,5 +22,7 @@ void val_ui_queue_start(bool ms_not_comp);
void val_ui_match_found(bool is_premier);
void val_ui_pregame(bool is_split);
void val_ui_game_generic(const char *gamemode);
void val_ui_game_start();
void val_ui_game_over(bool won);
void val_lvgl_ui(lv_display_t *disp);

View File

@ -101,7 +101,7 @@ void tud_hid_set_report_cb(uint8_t instance, uint8_t report_id, hid_report_type_
ESP_LOGE(TAG, "Failed to grab LVGL lock");
return;
}
if (buf[0] > ST_GAME_GENERIC) {
if (buf[0] > ST_GAME_OVER) {
ESP_LOGW(TAG, "Unknown state %hhu", buf[0]);
goto ret;
}
@ -151,6 +151,16 @@ void tud_hid_set_report_cb(uint8_t instance, uint8_t report_id, hid_report_type_
}
val_ui_game_generic(val_ext_gamemodes[buf[1]]);
break;
case ST_GAME_START:
val_ui_game_start();
break;
case ST_GAME_OVER:
if (bufsize < 2) {
ESP_LOGE(TAG, "Invalid ST_GAME_OVER command");
goto ret;
}
val_ui_game_over((bool)buf[1]);
break;
}
ret:

View File

@ -13,6 +13,8 @@ typedef enum val_state {
ST_MATCH_FOUND,
ST_PREGAME,
ST_GAME_GENERIC,
ST_GAME_START,
ST_GAME_OVER,
} val_state_t;
void val_usb_init(void);