directx-shader-compiler: 1.5.2010 -> 1.6.2106
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@ -2,7 +2,7 @@
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stdenv.mkDerivation rec {
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pname = "directx-shader-compiler";
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version = "1.5.2010";
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version = "1.6.2106";
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# Put headers in dev, there are lot of them which aren't necessary for
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# using the compiler binary.
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@ -12,7 +12,7 @@ stdenv.mkDerivation rec {
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owner = "microsoft";
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repo = "DirectXShaderCompiler";
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rev = "v${version}";
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sha256 = "0ccfy1bfp0cm0pq63ri4yl1sr3fdn1a526bsnakg4bl6z4fwrnnj";
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sha256 = "6kQgAESYiQ06LkiGTfDBYwd/ORLSm1W+BcO+OUp4yXY=";
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# We rely on the side effect of leaving the .git directory here for the
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# version-grabbing functionality of the build system.
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fetchSubmodules = true;
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