From 0ea6aec9aa2ec39278bbbf8c632e20a8603a5ff7 Mon Sep 17 00:00:00 2001 From: "Neubauer, Sebastian" Date: Wed, 13 Oct 2021 17:36:45 +0200 Subject: [PATCH] directx-shader-compiler: 1.5.2010 -> 1.6.2106 --- pkgs/tools/graphics/directx-shader-compiler/default.nix | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pkgs/tools/graphics/directx-shader-compiler/default.nix b/pkgs/tools/graphics/directx-shader-compiler/default.nix index 6bab32ff27fa..5baedaab11ee 100644 --- a/pkgs/tools/graphics/directx-shader-compiler/default.nix +++ b/pkgs/tools/graphics/directx-shader-compiler/default.nix @@ -2,7 +2,7 @@ stdenv.mkDerivation rec { pname = "directx-shader-compiler"; - version = "1.5.2010"; + version = "1.6.2106"; # Put headers in dev, there are lot of them which aren't necessary for # using the compiler binary. @@ -12,7 +12,7 @@ stdenv.mkDerivation rec { owner = "microsoft"; repo = "DirectXShaderCompiler"; rev = "v${version}"; - sha256 = "0ccfy1bfp0cm0pq63ri4yl1sr3fdn1a526bsnakg4bl6z4fwrnnj"; + sha256 = "6kQgAESYiQ06LkiGTfDBYwd/ORLSm1W+BcO+OUp4yXY="; # We rely on the side effect of leaving the .git directory here for the # version-grabbing functionality of the build system. fetchSubmodules = true;