|
|
|
@@ -183,7 +183,7 @@ void val_ui_menu(bool was_idle) {
|
|
|
|
|
lv_anim_set_var(&a_title, l_main);
|
|
|
|
|
lv_anim_set_values(
|
|
|
|
|
&a_title,
|
|
|
|
|
-(lv_obj_get_height(o_container) - lv_obj_get_height(l_main)) / 2, 0);
|
|
|
|
|
-(lv_obj_get_height(o_container) + lv_obj_get_height(l_main)) / 2, 0);
|
|
|
|
|
lv_anim_set_exec_cb(&a_title, anim_y_cb);
|
|
|
|
|
lv_anim_set_path_cb(&a_title, lv_anim_path_ease_in);
|
|
|
|
|
lv_anim_set_duration(&a_title, 500);
|
|
|
|
@@ -193,7 +193,7 @@ void val_ui_menu(bool was_idle) {
|
|
|
|
|
lv_anim_set_var(&a_sub, l_subtitle);
|
|
|
|
|
lv_anim_set_values(
|
|
|
|
|
&a_sub,
|
|
|
|
|
(lv_obj_get_height(o_container) - lv_obj_get_height(l_main)) / 2,
|
|
|
|
|
(lv_obj_get_height(o_container) + lv_obj_get_height(l_main)) / 2,
|
|
|
|
|
(lv_obj_get_height(l_main) + lv_obj_get_height(l_subtitle)) / 2 + 5);
|
|
|
|
|
lv_anim_set_exec_cb(&a_sub, anim_y_cb);
|
|
|
|
|
lv_anim_set_path_cb(&a_sub, lv_anim_path_ease_in);
|
|
|
|
@@ -284,7 +284,7 @@ void val_ui_queue_start(bool ms_not_comp) {
|
|
|
|
|
lv_obj_t *l_subtitle = lv_label_create(o_active);
|
|
|
|
|
lv_obj_add_style(l_subtitle, &s_subtitle, 0);
|
|
|
|
|
lv_obj_center(l_subtitle);
|
|
|
|
|
lv_label_set_text_static(l_subtitle, ms_not_comp ? "UHHH SHOULD THAT BE COMP?" : "I HOPE IT'S NOT SPLIT...");
|
|
|
|
|
lv_label_set_text_static(l_subtitle, ms_not_comp ? "UHHH SHOULD THAT BE COMP?" : "HOPE YOU FIND A GAME QUICKLY!");
|
|
|
|
|
|
|
|
|
|
lv_obj_t *spinner = lv_spinner_create(o_active);
|
|
|
|
|
lv_obj_set_size(spinner, 100, 100);
|
|
|
|
@@ -301,7 +301,6 @@ void val_ui_queue_start(bool ms_not_comp) {
|
|
|
|
|
lv_obj_set_y(
|
|
|
|
|
spinner,
|
|
|
|
|
lv_obj_get_height(o_container) / 4);
|
|
|
|
|
// offset + (lv_obj_get_height(l_main)/2) + lv_obj_get_height(l_subtitle) + (lv_obj_get_height(spinner)/2) + 15);
|
|
|
|
|
|
|
|
|
|
// Animations
|
|
|
|
|
lv_anim_t a_title;
|
|
|
|
@@ -309,7 +308,7 @@ void val_ui_queue_start(bool ms_not_comp) {
|
|
|
|
|
lv_anim_set_var(&a_title, l_main);
|
|
|
|
|
lv_anim_set_values(
|
|
|
|
|
&a_title,
|
|
|
|
|
-(lv_obj_get_width(o_container) - lv_obj_get_width(l_main)) / 2, 0);
|
|
|
|
|
-(lv_obj_get_width(o_container) + lv_obj_get_width(l_main)) / 2, 0);
|
|
|
|
|
lv_anim_set_exec_cb(&a_title, anim_x_cb);
|
|
|
|
|
lv_anim_set_path_cb(&a_title, lv_anim_path_ease_out);
|
|
|
|
|
lv_anim_set_duration(&a_title, 750);
|
|
|
|
@@ -319,7 +318,7 @@ void val_ui_queue_start(bool ms_not_comp) {
|
|
|
|
|
lv_anim_set_var(&a_sub, l_subtitle);
|
|
|
|
|
lv_anim_set_values(
|
|
|
|
|
&a_sub,
|
|
|
|
|
(lv_obj_get_width(o_container) - lv_obj_get_width(l_subtitle)) / 2, 0);
|
|
|
|
|
(lv_obj_get_width(o_container) + lv_obj_get_width(l_subtitle)) / 2, 0);
|
|
|
|
|
lv_anim_set_exec_cb(&a_sub, anim_x_cb);
|
|
|
|
|
lv_anim_set_path_cb(&a_sub, lv_anim_path_ease_out);
|
|
|
|
|
lv_anim_set_completed_cb(&a_sub, anim_state_ready_cb);
|
|
|
|
@@ -347,6 +346,50 @@ void val_ui_queue_start(bool ms_not_comp) {
|
|
|
|
|
lv_anim_timeline_start(at_active);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void val_ui_match_found(bool is_premier) {
|
|
|
|
|
setup_next_state();
|
|
|
|
|
|
|
|
|
|
// Widgets
|
|
|
|
|
lv_obj_t *l_main = lv_label_create(o_active);
|
|
|
|
|
lv_obj_add_style(l_main, &s_hero, 0);
|
|
|
|
|
lv_obj_center(l_main);
|
|
|
|
|
lv_label_set_text_static(l_main, "MATCH FOUND");
|
|
|
|
|
|
|
|
|
|
lv_obj_t *l_subtitle = lv_label_create(o_active);
|
|
|
|
|
lv_obj_add_style(l_subtitle, &s_subtitle, 0);
|
|
|
|
|
lv_obj_center(l_subtitle);
|
|
|
|
|
lv_label_set_text_static(l_subtitle, is_premier ? "DO THE COSMONAUTS PROUD!" : "I HOPE IT'S NOT SPLIT...");
|
|
|
|
|
|
|
|
|
|
lv_obj_update_layout(o_active);
|
|
|
|
|
|
|
|
|
|
// Animations
|
|
|
|
|
lv_anim_t a_title;
|
|
|
|
|
lv_anim_init(&a_title);
|
|
|
|
|
lv_anim_set_var(&a_title, l_main);
|
|
|
|
|
lv_anim_set_values(
|
|
|
|
|
&a_title,
|
|
|
|
|
(lv_obj_get_height(o_container) + lv_obj_get_height(l_main)) / 2, 0);
|
|
|
|
|
lv_anim_set_exec_cb(&a_title, anim_y_cb);
|
|
|
|
|
lv_anim_set_path_cb(&a_title, lv_anim_path_ease_in);
|
|
|
|
|
lv_anim_set_duration(&a_title, 500);
|
|
|
|
|
|
|
|
|
|
lv_anim_t a_sub;
|
|
|
|
|
lv_anim_init(&a_sub);
|
|
|
|
|
lv_anim_set_var(&a_sub, l_subtitle);
|
|
|
|
|
lv_anim_set_values(
|
|
|
|
|
&a_sub,
|
|
|
|
|
-(lv_obj_get_height(o_container) + lv_obj_get_height(l_main)) / 2,
|
|
|
|
|
(lv_obj_get_height(l_main) + lv_obj_get_height(l_subtitle)) / 2 + 5);
|
|
|
|
|
lv_anim_set_exec_cb(&a_sub, anim_y_cb);
|
|
|
|
|
lv_anim_set_path_cb(&a_sub, lv_anim_path_ease_in);
|
|
|
|
|
lv_anim_set_completed_cb(&a_sub, anim_state_ready_cb);
|
|
|
|
|
lv_anim_set_duration(&a_sub, 500);
|
|
|
|
|
|
|
|
|
|
lv_anim_timeline_add(at_active, 0, &a_title);
|
|
|
|
|
lv_anim_timeline_add(at_active, 0, &a_sub);
|
|
|
|
|
lv_anim_timeline_start(at_active);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void val_lvgl_ui(lv_display_t *disp) {
|
|
|
|
|
color_primary = lv_color_hex(0xff4655);
|
|
|
|
|
color_secondary = lv_color_hex(0xf7518f);
|
|
|
|
|