firmware+controller: Add generic in-game state

This commit is contained in:
Jack O'Sullivan 2024-12-15 14:37:12 +00:00
parent 8adb89ef2b
commit d9c063cba7
6 changed files with 87 additions and 1 deletions

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@ -22,6 +22,7 @@ def main():
h.pregame(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo(map='/Game/Maps/Bonsai/Bonsai')))
h.match_found(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo()))
h.pregame(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo()))
h.game_generic(RiotPlayerInfo.dummy(valorant=ValorantPlayerInfo(queue_type='ggteam')))
h.service()
finally:

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@ -319,6 +319,24 @@ class HIDValconomyHandler(ValconomyHandler):
def pregame(self, info: RiotPlayerInfo):
self._enq(5, 1 if info.valorant.map == '/Game/Maps/Bonsai/Bonsai' else 0, fmt='B')
def game_generic(self, info: RiotPlayerInfo):
match info.valorant.queue_type:
case 'hurm': # tdm
gm = 0
case 'deathmatch':
gm = 1
case 'ggteam': # escalation
gm = 2
case 'spikerush':
gm = 3
case _:
if info.valorant.max_party_size == 12: # custom
gm = 4
else:
gm = 5
self._enq(6, gm, fmt='B')
class GameState(Enum):
NONE = 0
MENU = 1

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@ -3,6 +3,14 @@
#include "ui.h"
static const char* M_VAL_TIME = "VAL TIME?";
const char *val_ext_gamemodes[] = {
"TDM",
"DEATHMATCH",
"ESCALATION",
"SPIKE RUSH",
"CUSTOM",
"GAME",
};
static const lv_font_t *font_normal = &lv_font_montserrat_24;
@ -441,6 +449,53 @@ void val_ui_pregame(bool is_split) {
lv_anim_timeline_start(at_active);
}
void val_ui_game_generic(const char *gamemode) {
setup_next_state();
// Widgets
lv_obj_t *l_main = lv_label_create(o_active);
lv_obj_add_style(l_main, &s_hero, 0);
lv_obj_center(l_main);
lv_label_set_text_static(l_main, "HAVE FUN!");
lv_obj_t *l_subtitle = lv_label_create(o_active);
lv_obj_add_style(l_subtitle, &s_subtitle, 0);
lv_obj_center(l_subtitle);
lv_label_set_text_fmt(l_subtitle, "ENJOY YOUR %s!", gamemode);
lv_obj_update_layout(o_active);
lv_obj_set_y(
l_subtitle,
(lv_obj_get_height(l_main) + lv_obj_get_height(l_subtitle)) / 2 + 5);
// Animations
lv_anim_t a_title;
lv_anim_init(&a_title);
lv_anim_set_var(&a_title, l_main);
lv_anim_set_values(
&a_title,
-(lv_obj_get_width(o_container) + lv_obj_get_width(l_main)) / 2, 0);
lv_anim_set_exec_cb(&a_title, anim_x_cb);
lv_anim_set_path_cb(&a_title, lv_anim_path_bounce);
lv_anim_set_duration(&a_title, 750);
lv_anim_t a_sub;
lv_anim_init(&a_sub);
lv_anim_set_var(&a_sub, l_subtitle);
lv_anim_set_values(
&a_sub,
-(lv_obj_get_width(o_container) + lv_obj_get_width(l_subtitle)) / 2,
-(lv_obj_get_width(l_main) - lv_obj_get_width(l_subtitle)) / 2);
lv_anim_set_exec_cb(&a_sub, anim_x_cb);
lv_anim_set_path_cb(&a_sub, lv_anim_path_bounce);
lv_anim_set_completed_cb(&a_sub, anim_state_ready_cb);
lv_anim_set_duration(&a_sub, 750);
lv_anim_timeline_add(at_active, 0, &a_title);
lv_anim_timeline_add(at_active, 0, &a_sub);
lv_anim_timeline_start(at_active);
}
void val_lvgl_ui(lv_display_t *disp) {
color_primary = lv_color_hex(0xff4655);
color_secondary = lv_color_hex(0xf7518f);

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@ -2,6 +2,9 @@
#include "lvgl.h"
extern const char *val_ext_gamemodes[];
#define VAL_EXT_GAMEMODES_SIZE 6
LV_FONT_DECLARE(lv_font_tungsten_40)
LV_FONT_DECLARE(lv_font_tungsten_180)
@ -18,5 +21,6 @@ void val_ui_idle();
void val_ui_queue_start(bool ms_not_comp);
void val_ui_match_found(bool is_premier);
void val_ui_pregame(bool is_split);
void val_ui_game_generic(const char *gamemode);
void val_lvgl_ui(lv_display_t *disp);

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@ -101,7 +101,7 @@ void tud_hid_set_report_cb(uint8_t instance, uint8_t report_id, hid_report_type_
ESP_LOGE(TAG, "Failed to grab LVGL lock");
return;
}
if (buf[0] > ST_PREGAME) {
if (buf[0] > ST_GAME_GENERIC) {
ESP_LOGW(TAG, "Unknown state %hhu", buf[0]);
goto ret;
}
@ -144,6 +144,13 @@ void tud_hid_set_report_cb(uint8_t instance, uint8_t report_id, hid_report_type_
}
val_ui_pregame((bool)buf[1]);
break;
case ST_GAME_GENERIC:
if (bufsize < 2 || buf[1] > VAL_EXT_GAMEMODES_SIZE) {
ESP_LOGE(TAG, "Invalid ST_PREGAME command");
goto ret;
}
val_ui_game_generic(val_ext_gamemodes[buf[1]]);
break;
}
ret:

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@ -12,6 +12,7 @@ typedef enum val_state {
ST_QUEUE_START,
ST_MATCH_FOUND,
ST_PREGAME,
ST_GAME_GENERIC,
} val_state_t;
void val_usb_init(void);