nixpkgs/pkgs/games/eduke32/default.nix
Sergei Trofimovich c3e1a9697d eduke32: fix build by removing explicit header paths
In https://github.com/NixOS/nixpkgs/pull/197798#issuecomment-1291196023
we noticed that `eduke32` fails to build as:

    source/build/include/sdl_inc.h:17:12: fatal error: SDL2/SDL.h: No such file or directory
       17 | #  include <SDL2/SDL.h>
          |            ^~~~~~~~~~~~

It statred after https://github.com/NixOS/nixpkgs/pull/191724 where
`NIX_CFLAGS_COMPILE` entries were cleaned up slightly.

This change works build failure around. But I think it's a good change:
there should be no reason to set SDL2 offset via forced include paths.
2022-10-27 08:17:23 +01:00

103 lines
2.8 KiB
Nix

{ lib, stdenv, fetchurl, makeWrapper, pkg-config, nasm, makeDesktopItem
, alsa-lib, flac, gtk2, libvorbis, libvpx, libGLU, libGL
, SDL2, SDL2_mixer
, AGL, Cocoa, GLUT, OpenGL
}:
let
desktopItem = makeDesktopItem {
name = "eduke32";
exec = "@out@/bin/${wrapper}";
comment = "Duke Nukem 3D port";
desktopName = "Enhanced Duke Nukem 3D";
genericName = "Duke Nukem 3D port";
categories = [ "Game" ];
};
wrapper = "eduke32-wrapper";
in stdenv.mkDerivation rec {
pname = "eduke32";
version = "20210910";
rev = "9603";
revExtra = "6c289cce4";
src = fetchurl {
url = "https://dukeworld.com/eduke32/synthesis/${version}-${rev}-${revExtra}/eduke32_src_${version}-${rev}-${revExtra}.tar.xz";
sha256 = "sha256-/NQMsmT9z2N3KWBrP8hlGngQKJUgSP+vrNoFqJscRCk=";
};
buildInputs = [
flac
libvorbis
libvpx
SDL2
SDL2_mixer
] ++ lib.optionals stdenv.isLinux [
alsa-lib
gtk2
libGL
libGLU
] ++ lib.optionals stdenv.isDarwin [
AGL
Cocoa
GLUT
OpenGL
];
nativeBuildInputs = [ makeWrapper pkg-config ]
++ lib.optional (stdenv.hostPlatform.system == "i686-linux") nasm;
postPatch = lib.optionalString stdenv.isLinux ''
substituteInPlace source/build/src/glbuild.cpp \
--replace libGLU.so ${libGLU}/lib/libGLU.so
for f in glad.c glad_wgl.c ; do
substituteInPlace source/glad/src/$f \
--replace libGL.so ${libGL}/lib/libGL.so
done
'';
makeFlags = [
"SDLCONFIG=${SDL2}/bin/sdl2-config"
] ++ lib.optionals stdenv.isDarwin [
# broken, see: https://github.com/NixOS/nixpkgs/issues/19098
"LTO=0"
];
enableParallelBuilding = true;
installPhase = ''
runHook preInstall
install -Dm755 -t $out/bin eduke32 mapster32
'' + lib.optionalString stdenv.isLinux ''
makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
--add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
cp -rv ${desktopItem}/share $out
substituteInPlace $out/share/applications/eduke32.desktop \
--subst-var out
'' + lib.optionalString stdenv.isDarwin ''
mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
'' + ''
runHook postInstall
'';
meta = with lib; {
description = "Enhanched port of Duke Nukem 3D for various platforms";
homepage = "http://eduke32.com";
license = licenses.gpl2Plus;
maintainers = with maintainers; [ mikroskeem sander ];
platforms = platforms.all;
};
}