When upgrading from `4.2.0` to `4.5.0` in #243155 the audio fix was
removed. This fix didn't apply properly any more, because the `cmake`
build in `4.5.0` is producing shared objects with the wrong version in
the name.
The commit 0d4db7ad7f
which fixes the versioning issue does not appear to have made it into
the `4.5.0` tag.
Removing the audio fix did actually makes the project compile, however
when running games built against `raylib`, no audio device was found.