
Allow the macOS GLUT framework to be used automatically in many cases. Packages that specifically search for freeglut or require its additional APIs should still explicitly depend on it. Deliberately skip the Haskell package set, which is mostly automatically generated, and mupdf, which has its own fork of freeglut.
65 lines
1.9 KiB
Nix
65 lines
1.9 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, cmake
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, libGLU
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, libGL
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, libglut
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, Cocoa
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, OpenGL
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}:
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stdenv.mkDerivation rec {
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pname = "bullet";
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version = "3.25";
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src = fetchFromGitHub {
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owner = "bulletphysics";
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repo = "bullet3";
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rev = version;
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sha256 = "sha256-AGP05GoxLjHqlnW63/KkZe+TjO3IKcgBi+Qb/osQuCM=";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL libglut ]
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++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
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postPatch = ''
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substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
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--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
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'' + lib.optionalString stdenv.isDarwin ''
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sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
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sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
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'';
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cmakeFlags = [
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"-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DINSTALL_EXTRA_LIBS=ON"
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] ++ lib.optionals stdenv.isDarwin [
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"-DOPENGL_FOUND=true"
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"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
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"-DBUILD_BULLET2_DEMOS=OFF"
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"-DBUILD_UNIT_TESTS=OFF"
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"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
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];
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env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
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"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
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meta = with lib; {
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description = "Professional free 3D Game Multiphysics Library";
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longDescription = ''
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Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
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'';
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homepage = "http://bulletphysics.org";
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license = licenses.zlib;
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maintainers = with maintainers; [ aforemny ];
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platforms = platforms.unix;
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};
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}
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