nixpkgs/pkgs/development/libraries/bullet/default.nix
Emily fbda1dbfd6 treewide: replace freeglut with libglut
Allow the macOS GLUT framework to be used automatically in many
cases. Packages that specifically search for freeglut or require its
additional APIs should still explicitly depend on it.

Deliberately skip the Haskell package set, which is mostly
automatically generated, and mupdf, which has its own fork of freeglut.
2024-06-22 18:06:51 +01:00

65 lines
1.9 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, cmake
, libGLU
, libGL
, libglut
, Cocoa
, OpenGL
}:
stdenv.mkDerivation rec {
pname = "bullet";
version = "3.25";
src = fetchFromGitHub {
owner = "bulletphysics";
repo = "bullet3";
rev = version;
sha256 = "sha256-AGP05GoxLjHqlnW63/KkZe+TjO3IKcgBi+Qb/osQuCM=";
};
nativeBuildInputs = [ cmake ];
buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL libglut ]
++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
postPatch = ''
substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
'' + lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ lib.optionals stdenv.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
];
env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
meta = with lib; {
description = "Professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = "http://bulletphysics.org";
license = licenses.zlib;
maintainers = with maintainers; [ aforemny ];
platforms = platforms.unix;
};
}