nixpkgs/pkgs/by-name/op/opensoldat/package.nix
aleksana 571c71e6f7 treewide: migrate packages to pkgs/by-name, take 1
We are migrating packages that meet below requirements:

1. using `callPackage`
2. called path is a directory
3. overriding set is empty (`{ }`)
4. not containing path expressions other than relative path (to
makenixpkgs-vet happy)
5. not referenced by nix files outside of the directory, other
than`pkgs/top-level/all-packages.nix`
6. not referencing nix files outside of the directory
7. not referencing `default.nix` (since it's changed to `package.nix`)
8. `outPath` doesn't change after migration

The tool is here: https://github.com/Aleksanaa/by-name-migrate.
2024-11-09 20:04:51 +08:00

92 lines
2.7 KiB
Nix

{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
, SDL2, freetype, physfs, openal, gamenetworkingsockets
, xorg, autoPatchelfHook, cmake
}:
let
base = stdenv.mkDerivation rec {
pname = "opensoldat-base";
version = "unstable-2021-09-05";
src = fetchFromGitHub {
name = "base";
owner = "opensoldat";
repo = "base";
rev = "6c74d768d511663e026e015dde788006c74406b5";
sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz";
};
nativeBuildInputs = [ zip ];
buildPhase = ''
sh create_smod.sh
'';
installPhase = ''
install -Dm644 soldat.smod -t $out/share/soldat
install -Dm644 client/play-regular.ttf -t $out/share/soldat
'';
meta = with lib; {
description = "Opensoldat's base game content";
license = licenses.cc-by-40;
platforms = platforms.all;
inherit (src.meta) homepage;
};
};
in
stdenv.mkDerivation rec {
pname = "opensoldat";
version = "unstable-2022-07-02";
src = fetchFromGitHub {
name = "opensoldat";
owner = "opensoldat";
repo = "opensoldat";
rev = "9574f5791b7993067f03d2df03d625908bc3762f";
sha256 = "0kyxzikd4ngx3nshjw0411x61zqq1b7l01lxw41rlcy4nad3r0vi";
};
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ];
cmakeFlags = [
"-DADD_ASSETS=OFF" # We provide base's smods via nix
"-DBUILD_GNS=OFF" # Don't build GameNetworkingSockets as an ExternalProject
];
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
# TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook
runtimeDependencies = [ xorg.libX11 ];
# make sure soldat{,server} find their game archive,
# let them write their state and configuration files
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
# the user specifies otherwise.
# TODO(@sternenseemann): rename config dir to opensoldat
postInstall = ''
for p in $out/bin/soldatserver $out/bin/soldat; do
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
wrapProgram "$p" \
--run "mkdir -p \"$configDir\"" \
--add-flags "-fs_portable 0" \
--add-flags "-fs_userpath \"$configDir\"" \
--add-flags "-fs_basepath \"${base}/share/soldat\""
done
'';
meta = with lib; {
description = "Opensoldat is a unique 2D (side-view) multiplayer action game";
license = [ licenses.mit base.meta.license ];
inherit (src.meta) homepage;
maintainers = [ maintainers.sternenseemann ];
platforms = [ "x86_64-linux" "i686-linux" ];
# portability currently mainly limited by fpc
# in nixpkgs which doesn't work on darwin,
# aarch64 and arm support should be possible:
# https://github.com/opensoldat/opensoldat/issues/45
};
}