diff --git a/pkgs/games/doom-ports/doomretro/default.nix b/pkgs/games/doom-ports/doomretro/default.nix new file mode 100644 index 000000000000..559eb1ffa452 --- /dev/null +++ b/pkgs/games/doom-ports/doomretro/default.nix @@ -0,0 +1,71 @@ +{ lib +, stdenv +, fetchFromGitHub +, cmake +, pkg-config +, SDL2 +, SDL2_image +, SDL2_mixer +}: + +stdenv.mkDerivation (finalAttrs: { + pname = "doomretro"; + version = "4.9.1"; + + src = fetchFromGitHub { + owner = "bradharding"; + repo = "doomretro"; + rev = "v${finalAttrs.version}"; + hash = "sha256-WCTCDOjBxVOkD06jF9wF2ELoyMhWa4lnZz82GbI1Axs="; + }; + + nativeBuildInputs = [ + cmake + pkg-config + ]; + + buildInputs = [ + SDL2 + SDL2_image + SDL2_mixer + ]; + + meta = { + homepage = "https://www.doomretro.com/"; + description = "A classic, refined DOOM source port"; + longDescription = '' + DOOM Retro is the classic, refined DOOM source port for Windows PC. It + represents how I like my DOOM to be today, in all its dark and gritty, + unapologetically pixelated glory. I have strived to craft a unique and + cohesive set of compelling features, while continuing to uphold my respect + for that classic, nostalgic DOOM experience many of us, after all this + time, still hold dear. + + DOOM Retro has been under relentless, meticulous development since its + debut on December 10, 2013 commemorating DOOM's 20th anniversary, and it + has absolutely no intention of stopping. Its source code was originally + derived from Chocolate DOOM but is now very much its own beast. It does + include the usual, necessary enhancements that you'll find in all those + other DOOM source ports out there, but it also has many of its own cool, + original ideas that continues to set itself apart. + + DOOM Retro is and always will be intentionally minimalistic in its + approach, and does a few things differently. It supports all vanilla, + limit removing, BOOM, MBF and MBF21-compatible maps and mods. In order to + freely implement certain features, and due to the nature of DOOM demos, + DOOM Retro does not support their recording or playback. + + DOOM Retro is singleplayer only. Written in C, and released as free, open + source software under version 3 of the GNU General Public License, DOOM + Retro's 100,000 or so lines of code are diligently maintained in this + public Git repository and regularly compiled into both 32 and 64-bit + Windows apps using Microsoft Visual Studio Community 2022. Although next + to no support is provided, DOOM Retro's source code may also be compiled + and run under Linux and macOS. + ''; + changelog = "https://github.com/bradharding/doomretro/releases/tag/${finalAttrs.src.rev}"; + license = lib.licenses.gpl3Plus; + maintainers = with lib.maintainers; [ AndersonTorres ]; + platforms = lib.platforms.unix; + }; +}) diff --git a/pkgs/top-level/all-packages.nix b/pkgs/top-level/all-packages.nix index a6b45a5140c2..664cb37628fb 100644 --- a/pkgs/top-level/all-packages.nix +++ b/pkgs/top-level/all-packages.nix @@ -35727,6 +35727,8 @@ with pkgs; doomseeker = qt5.callPackage ../games/doom-ports/doomseeker { }; + doomretro = callPackage ../games/doom-ports/doomretro { }; + chocolate-doom = callPackage ../games/doom-ports/chocolate-doom { }; crispy-doom = callPackage ../games/doom-ports/crispy-doom { };