riko4: init at 0.1.0
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pkgs/games/riko4/default.nix
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68
pkgs/games/riko4/default.nix
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{ stdenv, fetchFromGitHub, cmake, SDL2, libGLU, luajit, curl, curlpp }:
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let
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# Newer versions of sdl-gpu don't work with Riko4 (corrupted graphics),
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# and this library does not have a proper release version, so let the
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# derivation for this stay next to the Riko4 derivation for now.
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sdl-gpu = stdenv.mkDerivation rec {
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name = "sdl-gpu-${version}";
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version = "2018-11-01";
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src = fetchFromGitHub {
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owner = "grimfang4";
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repo = "sdl-gpu";
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rev = "a4ff1ab02410f154b004c29ec46e07b22890fa1f";
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sha256 = "1wdwg331s7r4dhq1l8w4dvlqf4iywskpdrscgbwrz9j0c6nqqi3v";
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};
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buildInputs = [ SDL2 libGLU ];
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nativeBuildInputs = [ cmake ];
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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homepage = https://github.com/grimfang4/sdl-gpu;
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description = "A library for high-performance, modern 2D graphics with SDL written in C";
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license = licenses.mit;
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maintainers = with maintainers; [ CrazedProgrammer ];
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};
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};
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in
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stdenv.mkDerivation rec {
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name = "riko4-${version}";
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version = "0.1.0";
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src = fetchFromGitHub {
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owner = "incinirate";
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repo = "Riko4";
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rev = "v${version}";
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sha256 = "008i9991sn616dji96jfwq6gszrspbx4x7cynxb1cjw66phyy5zp";
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};
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buildInputs = [ SDL2 luajit sdl-gpu curl curlpp ];
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nativeBuildInputs = [ cmake ];
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hardeningDisable = [ "fortify" ];
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cmakeFlags = [ "-DSDL2_gpu_INCLUDE_DIR=\"${sdl-gpu}/include\"" ];
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# Riko4 needs the data/ and scripts/ directories to be in its PWD.
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installPhase = ''
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install -Dm0755 riko4 $out/bin/.riko4-unwrapped
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mkdir -p $out/lib/riko4
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cp -r ../data $out/lib/riko4
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cp -r ../scripts $out/lib/riko4
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cat > $out/bin/riko4 <<EOF
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#!/bin/sh
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pushd $out/lib/riko4 > /dev/null
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exec $out/bin/.riko4-unwrapped "\$@"
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popd > /dev/null
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EOF
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chmod +x $out/bin/riko4
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'';
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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homepage = https://github.com/incinirate/Riko4;
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description = "Fantasy console for pixel art game development";
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license = licenses.mit;
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maintainers = with maintainers; [ CrazedProgrammer ];
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};
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}
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@ -20894,6 +20894,8 @@ in
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};
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};
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riko4 = callPackage ../games/riko4 { };
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rili = callPackage ../games/rili { };
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rimshot = callPackage ../games/rimshot { love = love_0_7; };
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