Initial commit
This commit is contained in:
		
							
								
								
									
										63
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,63 @@
 | 
			
		||||
###############################################################################
 | 
			
		||||
# Set default behavior to automatically normalize line endings.
 | 
			
		||||
###############################################################################
 | 
			
		||||
* text=auto
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
# Set default behavior for command prompt diff.
 | 
			
		||||
#
 | 
			
		||||
# This is need for earlier builds of msysgit that does not have it on by
 | 
			
		||||
# default for csharp files.
 | 
			
		||||
# Note: This is only used by command line
 | 
			
		||||
###############################################################################
 | 
			
		||||
#*.cs     diff=csharp
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
# Set the merge driver for project and solution files
 | 
			
		||||
#
 | 
			
		||||
# Merging from the command prompt will add diff markers to the files if there
 | 
			
		||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
 | 
			
		||||
# the diff markers are never inserted). Diff markers may cause the following 
 | 
			
		||||
# file extensions to fail to load in VS. An alternative would be to treat
 | 
			
		||||
# these files as binary and thus will always conflict and require user
 | 
			
		||||
# intervention with every merge. To do so, just uncomment the entries below
 | 
			
		||||
###############################################################################
 | 
			
		||||
#*.sln       merge=binary
 | 
			
		||||
#*.csproj    merge=binary
 | 
			
		||||
#*.vbproj    merge=binary
 | 
			
		||||
#*.vcxproj   merge=binary
 | 
			
		||||
#*.vcproj    merge=binary
 | 
			
		||||
#*.dbproj    merge=binary
 | 
			
		||||
#*.fsproj    merge=binary
 | 
			
		||||
#*.lsproj    merge=binary
 | 
			
		||||
#*.wixproj   merge=binary
 | 
			
		||||
#*.modelproj merge=binary
 | 
			
		||||
#*.sqlproj   merge=binary
 | 
			
		||||
#*.wwaproj   merge=binary
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
# behavior for image files
 | 
			
		||||
#
 | 
			
		||||
# image files are treated as binary by default.
 | 
			
		||||
###############################################################################
 | 
			
		||||
#*.jpg   binary
 | 
			
		||||
#*.png   binary
 | 
			
		||||
#*.gif   binary
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
# diff behavior for common document formats
 | 
			
		||||
# 
 | 
			
		||||
# Convert binary document formats to text before diffing them. This feature
 | 
			
		||||
# is only available from the command line. Turn it on by uncommenting the 
 | 
			
		||||
# entries below.
 | 
			
		||||
###############################################################################
 | 
			
		||||
#*.doc   diff=astextplain
 | 
			
		||||
#*.DOC   diff=astextplain
 | 
			
		||||
#*.docx  diff=astextplain
 | 
			
		||||
#*.DOCX  diff=astextplain
 | 
			
		||||
#*.dot   diff=astextplain
 | 
			
		||||
#*.DOT   diff=astextplain
 | 
			
		||||
#*.pdf   diff=astextplain
 | 
			
		||||
#*.PDF   diff=astextplain
 | 
			
		||||
#*.rtf   diff=astextplain
 | 
			
		||||
#*.RTF   diff=astextplain
 | 
			
		||||
							
								
								
									
										330
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										330
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,330 @@
 | 
			
		||||
## Ignore Visual Studio temporary files, build results, and
 | 
			
		||||
## files generated by popular Visual Studio add-ons.
 | 
			
		||||
##
 | 
			
		||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
 | 
			
		||||
 | 
			
		||||
# User-specific files
 | 
			
		||||
*.suo
 | 
			
		||||
*.user
 | 
			
		||||
*.userosscache
 | 
			
		||||
*.sln.docstates
 | 
			
		||||
 | 
			
		||||
# User-specific files (MonoDevelop/Xamarin Studio)
 | 
			
		||||
*.userprefs
 | 
			
		||||
 | 
			
		||||
# Build results
 | 
			
		||||
[Dd]ebug/
 | 
			
		||||
[Dd]ebugPublic/
 | 
			
		||||
[Rr]elease/
 | 
			
		||||
[Rr]eleases/
 | 
			
		||||
x64/
 | 
			
		||||
x86/
 | 
			
		||||
bld/
 | 
			
		||||
[Bb]in/
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
[Ll]og/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2015/2017 cache/options directory
 | 
			
		||||
.vs/
 | 
			
		||||
# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
			
		||||
#wwwroot/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2017 auto generated files
 | 
			
		||||
Generated\ Files/
 | 
			
		||||
 | 
			
		||||
# MSTest test Results
 | 
			
		||||
[Tt]est[Rr]esult*/
 | 
			
		||||
[Bb]uild[Ll]og.*
 | 
			
		||||
 | 
			
		||||
# NUNIT
 | 
			
		||||
*.VisualState.xml
 | 
			
		||||
TestResult.xml
 | 
			
		||||
 | 
			
		||||
# Build Results of an ATL Project
 | 
			
		||||
[Dd]ebugPS/
 | 
			
		||||
[Rr]eleasePS/
 | 
			
		||||
dlldata.c
 | 
			
		||||
 | 
			
		||||
# Benchmark Results
 | 
			
		||||
BenchmarkDotNet.Artifacts/
 | 
			
		||||
 | 
			
		||||
# .NET Core
 | 
			
		||||
project.lock.json
 | 
			
		||||
project.fragment.lock.json
 | 
			
		||||
artifacts/
 | 
			
		||||
**/Properties/launchSettings.json
 | 
			
		||||
 | 
			
		||||
# StyleCop
 | 
			
		||||
StyleCopReport.xml
 | 
			
		||||
 | 
			
		||||
# Files built by Visual Studio
 | 
			
		||||
*_i.c
 | 
			
		||||
*_p.c
 | 
			
		||||
*_i.h
 | 
			
		||||
*.ilk
 | 
			
		||||
*.meta
 | 
			
		||||
*.obj
 | 
			
		||||
*.iobj
 | 
			
		||||
*.pch
 | 
			
		||||
*.pdb
 | 
			
		||||
*.ipdb
 | 
			
		||||
*.pgc
 | 
			
		||||
*.pgd
 | 
			
		||||
*.rsp
 | 
			
		||||
*.sbr
 | 
			
		||||
*.tlb
 | 
			
		||||
*.tli
 | 
			
		||||
*.tlh
 | 
			
		||||
*.tmp
 | 
			
		||||
*.tmp_proj
 | 
			
		||||
*.log
 | 
			
		||||
*.vspscc
 | 
			
		||||
*.vssscc
 | 
			
		||||
.builds
 | 
			
		||||
*.pidb
 | 
			
		||||
*.svclog
 | 
			
		||||
*.scc
 | 
			
		||||
 | 
			
		||||
# Chutzpah Test files
 | 
			
		||||
_Chutzpah*
 | 
			
		||||
 | 
			
		||||
# Visual C++ cache files
 | 
			
		||||
ipch/
 | 
			
		||||
*.aps
 | 
			
		||||
*.ncb
 | 
			
		||||
*.opendb
 | 
			
		||||
*.opensdf
 | 
			
		||||
*.sdf
 | 
			
		||||
*.cachefile
 | 
			
		||||
*.VC.db
 | 
			
		||||
*.VC.VC.opendb
 | 
			
		||||
 | 
			
		||||
# Visual Studio profiler
 | 
			
		||||
*.psess
 | 
			
		||||
*.vsp
 | 
			
		||||
*.vspx
 | 
			
		||||
*.sap
 | 
			
		||||
 | 
			
		||||
# Visual Studio Trace Files
 | 
			
		||||
*.e2e
 | 
			
		||||
 | 
			
		||||
# TFS 2012 Local Workspace
 | 
			
		||||
$tf/
 | 
			
		||||
 | 
			
		||||
# Guidance Automation Toolkit
 | 
			
		||||
*.gpState
 | 
			
		||||
 | 
			
		||||
# ReSharper is a .NET coding add-in
 | 
			
		||||
_ReSharper*/
 | 
			
		||||
*.[Rr]e[Ss]harper
 | 
			
		||||
*.DotSettings.user
 | 
			
		||||
 | 
			
		||||
# JustCode is a .NET coding add-in
 | 
			
		||||
.JustCode
 | 
			
		||||
 | 
			
		||||
# TeamCity is a build add-in
 | 
			
		||||
_TeamCity*
 | 
			
		||||
 | 
			
		||||
# DotCover is a Code Coverage Tool
 | 
			
		||||
*.dotCover
 | 
			
		||||
 | 
			
		||||
# AxoCover is a Code Coverage Tool
 | 
			
		||||
.axoCover/*
 | 
			
		||||
!.axoCover/settings.json
 | 
			
		||||
 | 
			
		||||
# Visual Studio code coverage results
 | 
			
		||||
*.coverage
 | 
			
		||||
*.coveragexml
 | 
			
		||||
 | 
			
		||||
# NCrunch
 | 
			
		||||
_NCrunch_*
 | 
			
		||||
.*crunch*.local.xml
 | 
			
		||||
nCrunchTemp_*
 | 
			
		||||
 | 
			
		||||
# MightyMoose
 | 
			
		||||
*.mm.*
 | 
			
		||||
AutoTest.Net/
 | 
			
		||||
 | 
			
		||||
# Web workbench (sass)
 | 
			
		||||
.sass-cache/
 | 
			
		||||
 | 
			
		||||
# Installshield output folder
 | 
			
		||||
[Ee]xpress/
 | 
			
		||||
 | 
			
		||||
# DocProject is a documentation generator add-in
 | 
			
		||||
DocProject/buildhelp/
 | 
			
		||||
DocProject/Help/*.HxT
 | 
			
		||||
DocProject/Help/*.HxC
 | 
			
		||||
DocProject/Help/*.hhc
 | 
			
		||||
DocProject/Help/*.hhk
 | 
			
		||||
DocProject/Help/*.hhp
 | 
			
		||||
DocProject/Help/Html2
 | 
			
		||||
DocProject/Help/html
 | 
			
		||||
 | 
			
		||||
# Click-Once directory
 | 
			
		||||
publish/
 | 
			
		||||
 | 
			
		||||
# Publish Web Output
 | 
			
		||||
*.[Pp]ublish.xml
 | 
			
		||||
*.azurePubxml
 | 
			
		||||
# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
			
		||||
# but database connection strings (with potential passwords) will be unencrypted
 | 
			
		||||
*.pubxml
 | 
			
		||||
*.publishproj
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
			
		||||
# checkin your Azure Web App publish settings, but sensitive information contained
 | 
			
		||||
# in these scripts will be unencrypted
 | 
			
		||||
PublishScripts/
 | 
			
		||||
 | 
			
		||||
# NuGet Packages
 | 
			
		||||
*.nupkg
 | 
			
		||||
# The packages folder can be ignored because of Package Restore
 | 
			
		||||
**/[Pp]ackages/*
 | 
			
		||||
# except build/, which is used as an MSBuild target.
 | 
			
		||||
!**/[Pp]ackages/build/
 | 
			
		||||
# Uncomment if necessary however generally it will be regenerated when needed
 | 
			
		||||
#!**/[Pp]ackages/repositories.config
 | 
			
		||||
# NuGet v3's project.json files produces more ignorable files
 | 
			
		||||
*.nuget.props
 | 
			
		||||
*.nuget.targets
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Build Output
 | 
			
		||||
csx/
 | 
			
		||||
*.build.csdef
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Emulator
 | 
			
		||||
ecf/
 | 
			
		||||
rcf/
 | 
			
		||||
 | 
			
		||||
# Windows Store app package directories and files
 | 
			
		||||
AppPackages/
 | 
			
		||||
BundleArtifacts/
 | 
			
		||||
Package.StoreAssociation.xml
 | 
			
		||||
_pkginfo.txt
 | 
			
		||||
*.appx
 | 
			
		||||
 | 
			
		||||
# Visual Studio cache files
 | 
			
		||||
# files ending in .cache can be ignored
 | 
			
		||||
*.[Cc]ache
 | 
			
		||||
# but keep track of directories ending in .cache
 | 
			
		||||
!*.[Cc]ache/
 | 
			
		||||
 | 
			
		||||
# Others
 | 
			
		||||
ClientBin/
 | 
			
		||||
~$*
 | 
			
		||||
*~
 | 
			
		||||
*.dbmdl
 | 
			
		||||
*.dbproj.schemaview
 | 
			
		||||
*.jfm
 | 
			
		||||
*.pfx
 | 
			
		||||
*.publishsettings
 | 
			
		||||
orleans.codegen.cs
 | 
			
		||||
 | 
			
		||||
# Including strong name files can present a security risk 
 | 
			
		||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
			
		||||
#*.snk
 | 
			
		||||
 | 
			
		||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
			
		||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
			
		||||
#bower_components/
 | 
			
		||||
 | 
			
		||||
# RIA/Silverlight projects
 | 
			
		||||
Generated_Code/
 | 
			
		||||
 | 
			
		||||
# Backup & report files from converting an old project file
 | 
			
		||||
# to a newer Visual Studio version. Backup files are not needed,
 | 
			
		||||
# because we have git ;-)
 | 
			
		||||
_UpgradeReport_Files/
 | 
			
		||||
Backup*/
 | 
			
		||||
UpgradeLog*.XML
 | 
			
		||||
UpgradeLog*.htm
 | 
			
		||||
ServiceFabricBackup/
 | 
			
		||||
*.rptproj.bak
 | 
			
		||||
 | 
			
		||||
# SQL Server files
 | 
			
		||||
*.mdf
 | 
			
		||||
*.ldf
 | 
			
		||||
*.ndf
 | 
			
		||||
 | 
			
		||||
# Business Intelligence projects
 | 
			
		||||
*.rdl.data
 | 
			
		||||
*.bim.layout
 | 
			
		||||
*.bim_*.settings
 | 
			
		||||
*.rptproj.rsuser
 | 
			
		||||
 | 
			
		||||
# Microsoft Fakes
 | 
			
		||||
FakesAssemblies/
 | 
			
		||||
 | 
			
		||||
# GhostDoc plugin setting file
 | 
			
		||||
*.GhostDoc.xml
 | 
			
		||||
 | 
			
		||||
# Node.js Tools for Visual Studio
 | 
			
		||||
.ntvs_analysis.dat
 | 
			
		||||
node_modules/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 build log
 | 
			
		||||
*.plg
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace options file
 | 
			
		||||
*.opt
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
			
		||||
*.vbw
 | 
			
		||||
 | 
			
		||||
# Visual Studio LightSwitch build output
 | 
			
		||||
**/*.HTMLClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/ModelManifest.xml
 | 
			
		||||
**/*.Server/GeneratedArtifacts
 | 
			
		||||
**/*.Server/ModelManifest.xml
 | 
			
		||||
_Pvt_Extensions
 | 
			
		||||
 | 
			
		||||
# Paket dependency manager
 | 
			
		||||
.paket/paket.exe
 | 
			
		||||
paket-files/
 | 
			
		||||
 | 
			
		||||
# FAKE - F# Make
 | 
			
		||||
.fake/
 | 
			
		||||
 | 
			
		||||
# JetBrains Rider
 | 
			
		||||
.idea/
 | 
			
		||||
*.sln.iml
 | 
			
		||||
 | 
			
		||||
# CodeRush
 | 
			
		||||
.cr/
 | 
			
		||||
 | 
			
		||||
# Python Tools for Visual Studio (PTVS)
 | 
			
		||||
__pycache__/
 | 
			
		||||
*.pyc
 | 
			
		||||
 | 
			
		||||
# Cake - Uncomment if you are using it
 | 
			
		||||
# tools/**
 | 
			
		||||
# !tools/packages.config
 | 
			
		||||
 | 
			
		||||
# Tabs Studio
 | 
			
		||||
*.tss
 | 
			
		||||
 | 
			
		||||
# Telerik's JustMock configuration file
 | 
			
		||||
*.jmconfig
 | 
			
		||||
 | 
			
		||||
# BizTalk build output
 | 
			
		||||
*.btp.cs
 | 
			
		||||
*.btm.cs
 | 
			
		||||
*.odx.cs
 | 
			
		||||
*.xsd.cs
 | 
			
		||||
 | 
			
		||||
# OpenCover UI analysis results
 | 
			
		||||
OpenCover/
 | 
			
		||||
 | 
			
		||||
# Azure Stream Analytics local run output 
 | 
			
		||||
ASALocalRun/
 | 
			
		||||
 | 
			
		||||
# MSBuild Binary and Structured Log
 | 
			
		||||
*.binlog
 | 
			
		||||
 | 
			
		||||
# NVidia Nsight GPU debugger configuration file
 | 
			
		||||
*.nvuser
 | 
			
		||||
 | 
			
		||||
# MFractors (Xamarin productivity tool) working folder 
 | 
			
		||||
.mfractor/
 | 
			
		||||
							
								
								
									
										140
									
								
								AntiYoink/AntiYoink.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										140
									
								
								AntiYoink/AntiYoink.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,140 @@
 | 
			
		||||
using BepInEx;
 | 
			
		||||
using R2API;
 | 
			
		||||
using RoR2;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.AddressableAssets;
 | 
			
		||||
 | 
			
		||||
namespace AntiYoink
 | 
			
		||||
{
 | 
			
		||||
    // This is an example plugin that can be put in
 | 
			
		||||
    // BepInEx/plugins/ExamplePlugin/ExamplePlugin.dll to test out.
 | 
			
		||||
    // It's a small plugin that adds a relatively simple item to the game,
 | 
			
		||||
    // and gives you that item whenever you press F2.
 | 
			
		||||
 | 
			
		||||
    // This attribute specifies that we have a dependency on a given BepInEx Plugin,
 | 
			
		||||
    // We need the R2API ItemAPI dependency because we are using for adding our item to the game.
 | 
			
		||||
    // You don't need this if you're not using R2API in your plugin,
 | 
			
		||||
    // it's just to tell BepInEx to initialize R2API before this plugin so it's safe to use R2API.
 | 
			
		||||
    [BepInDependency(ItemAPI.PluginGUID)]
 | 
			
		||||
 | 
			
		||||
    // This one is because we use a .language file for language tokens
 | 
			
		||||
    // More info in https://risk-of-thunder.github.io/R2Wiki/Mod-Creation/Assets/Localization/
 | 
			
		||||
    [BepInDependency(LanguageAPI.PluginGUID)]
 | 
			
		||||
 | 
			
		||||
    // This attribute is required, and lists metadata for your plugin.
 | 
			
		||||
    [BepInPlugin(PluginGUID, PluginName, PluginVersion)]
 | 
			
		||||
 | 
			
		||||
    // This is the main declaration of our plugin class.
 | 
			
		||||
    // BepInEx searches for all classes inheriting from BaseUnityPlugin to initialize on startup.
 | 
			
		||||
    // BaseUnityPlugin itself inherits from MonoBehaviour,
 | 
			
		||||
    // so you can use this as a reference for what you can declare and use in your plugin class
 | 
			
		||||
    // More information in the Unity Docs: https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
 | 
			
		||||
    public class ExamplePlugin : BaseUnityPlugin
 | 
			
		||||
    {
 | 
			
		||||
        // The Plugin GUID should be a unique ID for this plugin,
 | 
			
		||||
        // which is human readable (as it is used in places like the config).
 | 
			
		||||
        public const string PluginGUID = PluginAuthor + "." + PluginName;
 | 
			
		||||
        public const string PluginAuthor = "devplayer0";
 | 
			
		||||
        public const string PluginName = "AntiYoink";
 | 
			
		||||
        public const string PluginVersion = "0.1.0";
 | 
			
		||||
 | 
			
		||||
        // We need our item definition to persist through our functions, and therefore make it a class field.
 | 
			
		||||
        private static ItemDef myItemDef;
 | 
			
		||||
 | 
			
		||||
        // The Awake() method is run at the very start when the game is initialized.
 | 
			
		||||
        public void Awake()
 | 
			
		||||
        {
 | 
			
		||||
            // Init our logging class so that we can properly log for debugging
 | 
			
		||||
            Log.Init(Logger);
 | 
			
		||||
 | 
			
		||||
            // First let's define our item
 | 
			
		||||
            myItemDef = ScriptableObject.CreateInstance<ItemDef>();
 | 
			
		||||
 | 
			
		||||
            // Language Tokens, explained there https://risk-of-thunder.github.io/R2Wiki/Mod-Creation/Assets/Localization/
 | 
			
		||||
            myItemDef.name = "EXAMPLE_CLOAKONKILL_NAME";
 | 
			
		||||
            myItemDef.nameToken = "EXAMPLE_CLOAKONKILL_NAME";
 | 
			
		||||
            myItemDef.pickupToken = "EXAMPLE_CLOAKONKILL_PICKUP";
 | 
			
		||||
            myItemDef.descriptionToken = "EXAMPLE_CLOAKONKILL_DESC";
 | 
			
		||||
            myItemDef.loreToken = "EXAMPLE_CLOAKONKILL_LORE";
 | 
			
		||||
 | 
			
		||||
            // The tier determines what rarity the item is:
 | 
			
		||||
            // Tier1=white, Tier2=green, Tier3=red, Lunar=Lunar, Boss=yellow,
 | 
			
		||||
            // and finally NoTier is generally used for helper items, like the tonic affliction
 | 
			
		||||
#pragma warning disable Publicizer001 // Accessing a member that was not originally public. Here we ignore this warning because with how this example is setup we are forced to do this
 | 
			
		||||
            myItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>("RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();
 | 
			
		||||
#pragma warning restore Publicizer001
 | 
			
		||||
            // Instead of loading the itemtierdef directly, you can also do this like below as a workaround
 | 
			
		||||
            // myItemDef.deprecatedTier = ItemTier.Tier2;
 | 
			
		||||
 | 
			
		||||
            // You can create your own icons and prefabs through assetbundles, but to keep this boilerplate brief, we'll be using question marks.
 | 
			
		||||
            myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>("RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
 | 
			
		||||
            myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
 | 
			
		||||
 | 
			
		||||
            // Can remove determines
 | 
			
		||||
            // if a shrine of order,
 | 
			
		||||
            // or a printer can take this item,
 | 
			
		||||
            // generally true, except for NoTier items.
 | 
			
		||||
            myItemDef.canRemove = true;
 | 
			
		||||
 | 
			
		||||
            // Hidden means that there will be no pickup notification,
 | 
			
		||||
            // and it won't appear in the inventory at the top of the screen.
 | 
			
		||||
            // This is useful for certain noTier helper items, such as the DrizzlePlayerHelper.
 | 
			
		||||
            myItemDef.hidden = false;
 | 
			
		||||
 | 
			
		||||
            // You can add your own display rules here,
 | 
			
		||||
            // where the first argument passed are the default display rules:
 | 
			
		||||
            // the ones used when no specific display rules for a character are found.
 | 
			
		||||
            // For this example, we are omitting them,
 | 
			
		||||
            // as they are quite a pain to set up without tools like https://thunderstore.io/package/KingEnderBrine/ItemDisplayPlacementHelper/
 | 
			
		||||
            var displayRules = new ItemDisplayRuleDict(null);
 | 
			
		||||
 | 
			
		||||
            // Then finally add it to R2API
 | 
			
		||||
            ItemAPI.Add(new CustomItem(myItemDef, displayRules));
 | 
			
		||||
 | 
			
		||||
            // But now we have defined an item, but it doesn't do anything yet. So we'll need to define that ourselves.
 | 
			
		||||
            GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void GlobalEventManager_onCharacterDeathGlobal(DamageReport report)
 | 
			
		||||
        {
 | 
			
		||||
            // If a character was killed by the world, we shouldn't do anything.
 | 
			
		||||
            if (!report.attacker || !report.attackerBody)
 | 
			
		||||
            {
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var attackerCharacterBody = report.attackerBody;
 | 
			
		||||
 | 
			
		||||
            // We need an inventory to do check for our item
 | 
			
		||||
            if (attackerCharacterBody.inventory)
 | 
			
		||||
            {
 | 
			
		||||
                // Store the amount of our item we have
 | 
			
		||||
                var garbCount = attackerCharacterBody.inventory.GetItemCount(myItemDef.itemIndex);
 | 
			
		||||
                if (garbCount > 0 &&
 | 
			
		||||
                    // Roll for our 50% chance.
 | 
			
		||||
                    Util.CheckRoll(50, attackerCharacterBody.master))
 | 
			
		||||
                {
 | 
			
		||||
                    // Since we passed all checks, we now give our attacker the cloaked buff.
 | 
			
		||||
                    // Note how we are scaling the buff duration depending on the number of the custom item in our inventory.
 | 
			
		||||
                    attackerCharacterBody.AddTimedBuff(RoR2Content.Buffs.Cloak, 3 + garbCount);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // The Update() method is run on every frame of the game.
 | 
			
		||||
        private void Update()
 | 
			
		||||
        {
 | 
			
		||||
            // This if statement checks if the player has currently pressed F2.
 | 
			
		||||
            if (Input.GetKeyDown(KeyCode.F2))
 | 
			
		||||
            {
 | 
			
		||||
                // Get the player body to use a position:
 | 
			
		||||
                var transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
 | 
			
		||||
 | 
			
		||||
                // And then drop our defined item in front of the player.
 | 
			
		||||
 | 
			
		||||
                Log.Info($"Player pressed F2. Spawning our custom item at coordinates {transform.position}");
 | 
			
		||||
                PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(myItemDef.itemIndex), transform.position, transform.forward * 20f);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										25
									
								
								AntiYoink/AntiYoink.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								AntiYoink/AntiYoink.csproj
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
 | 
			
		||||
	<PropertyGroup>
 | 
			
		||||
		<TargetFramework>netstandard2.1</TargetFramework>
 | 
			
		||||
		<LangVersion>preview</LangVersion>
 | 
			
		||||
		<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 | 
			
		||||
	</PropertyGroup>
 | 
			
		||||
 | 
			
		||||
	<ItemGroup>
 | 
			
		||||
		<PackageReference Include="BepInEx.Analyzers" Version="1.0.*">
 | 
			
		||||
			<PrivateAssets>all</PrivateAssets>
 | 
			
		||||
			<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
 | 
			
		||||
		</PackageReference>
 | 
			
		||||
 | 
			
		||||
		<PackageReference Include="BepInEx.Core" Version="5.4.21" />
 | 
			
		||||
 | 
			
		||||
		<PackageReference Include="R2API.Items" Version="1.0.*" />
 | 
			
		||||
		<PackageReference Include="R2API.Language" Version="1.0.*" />
 | 
			
		||||
 | 
			
		||||
		<PackageReference Include="UnityEngine.Modules" Version="2021.3.33" IncludeAssets="compile" />
 | 
			
		||||
		<PackageReference Include="RiskOfRain2.GameLibs" Version="1.3.1.275-r.0" />
 | 
			
		||||
		<PackageReference Include="MMHOOK.RoR2" Version="2024.8.28" NoWarn="NU1701" />
 | 
			
		||||
	</ItemGroup>
 | 
			
		||||
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										21
									
								
								AntiYoink/Log.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								AntiYoink/Log.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
using BepInEx.Logging;
 | 
			
		||||
 | 
			
		||||
namespace AntiYoink
 | 
			
		||||
{
 | 
			
		||||
    internal static class Log
 | 
			
		||||
    {
 | 
			
		||||
        private static ManualLogSource _logSource;
 | 
			
		||||
 | 
			
		||||
        internal static void Init(ManualLogSource logSource)
 | 
			
		||||
        {
 | 
			
		||||
            _logSource = logSource;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        internal static void Debug(object data) => _logSource.LogDebug(data);
 | 
			
		||||
        internal static void Error(object data) => _logSource.LogError(data);
 | 
			
		||||
        internal static void Fatal(object data) => _logSource.LogFatal(data);
 | 
			
		||||
        internal static void Info(object data) => _logSource.LogInfo(data);
 | 
			
		||||
        internal static void Message(object data) => _logSource.LogMessage(data);
 | 
			
		||||
        internal static void Warning(object data) => _logSource.LogWarning(data);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										25
									
								
								RoR2Mods.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								RoR2Mods.sln
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio Version 17
 | 
			
		||||
VisualStudioVersion = 17.5.33530.505
 | 
			
		||||
MinimumVisualStudioVersion = 10.0.40219.1
 | 
			
		||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AntiYoink", "AntiYoink\AntiYoink.csproj", "{2F8A40CC-6D15-486D-B689-0A7A472DB89E}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ExtensibilityGlobals) = postSolution
 | 
			
		||||
		SolutionGuid = {25394121-1456-4FD9-A853-060A4DBBB74C}
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
							
								
								
									
										3
									
								
								Thunderstore/CHANGELOG.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Thunderstore/CHANGELOG.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
## 0.1.0
 | 
			
		||||
 | 
			
		||||
- First release
 | 
			
		||||
							
								
								
									
										3
									
								
								Thunderstore/README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Thunderstore/README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
# AntiYoink
 | 
			
		||||
 | 
			
		||||
Anti-yoinking mod.
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Thunderstore/icon.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Thunderstore/icon.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 53 KiB  | 
							
								
								
									
										12
									
								
								Thunderstore/manifest.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Thunderstore/manifest.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
{
 | 
			
		||||
	"name": "AntiYoink",
 | 
			
		||||
	"version_number": "0.1.0",
 | 
			
		||||
	"website_url": "https://git.nul.ie/dev/RoR2-AntiYoink",
 | 
			
		||||
	"description": "Prevent yoinking.",
 | 
			
		||||
	"dependencies": [
 | 
			
		||||
		"bbepis-BepInExPack-5.4.2117",
 | 
			
		||||
		"RiskofThunder-HookGenPatcher-1.2.4",
 | 
			
		||||
		"RiskofThunder-R2API_Items-1.0.4",
 | 
			
		||||
		"RiskofThunder-R2API_Language-1.0.1"
 | 
			
		||||
	]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								Thunderstore/plugins/AntiYoink/AntiYoink.language
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Thunderstore/plugins/AntiYoink/AntiYoink.language
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
{
 | 
			
		||||
  "strings": {
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_NAME": "FALLBACK DEFAULT LANGUAGE Cuthroat's Garb",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_PICKUP": "FALLBACK DEFAULT LANGUAGE Chance to cloak on kill",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_DESC": "FALLBACK DEFAULT LANGUAGE Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_LORE": "FALLBACK DEFAULT LANGUAGE Those who visit in the night are either praying for a favour, or preying on a neighbour."
 | 
			
		||||
  },
 | 
			
		||||
  "FR": {
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_NAME": "FRENCH Cuthroat's Garb",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_PICKUP": "FRENCH Chance to cloak on kill",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_DESC": "FRENCH Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_LORE": "FRENCH Those who visit in the night are either praying for a favour, or preying on a neighbour."
 | 
			
		||||
  },
 | 
			
		||||
  "en": {
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_NAME": "ENGLISH Cuthroat's Garb",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_PICKUP": "ENGLISH Chance to cloak on kill",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_DESC": "ENGLISH Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
 | 
			
		||||
    "EXAMPLE_CLOAKONKILL_LORE": "ENGLISH Those who visit in the night are either praying for a favour, or preying on a neighbour."
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								nuget.config
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								nuget.config
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<configuration>
 | 
			
		||||
  <packageSources>
 | 
			
		||||
    <add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
 | 
			
		||||
    <add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
 | 
			
		||||
  </packageSources>
 | 
			
		||||
</configuration>
 | 
			
		||||
		Reference in New Issue
	
	Block a user