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.gitattributes
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.gitattributes
vendored
Normal file
@ -0,0 +1,63 @@
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||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
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|
||||
* text=auto
|
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|
||||
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||||
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|
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# default for csharp files.
|
||||
# Note: This is only used by command line
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||||
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|
||||
#*.cs diff=csharp
|
||||
|
||||
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|
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|
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||||
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# file extensions to fail to load in VS. An alternative would be to treat
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||||
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||||
#*.sln merge=binary
|
||||
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||||
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||||
#*.vcxproj merge=binary
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#*.vcproj merge=binary
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||||
#*.dbproj merge=binary
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||||
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# behavior for image files
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# image files are treated as binary by default.
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# diff behavior for common document formats
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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||||
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#*.doc diff=astextplain
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330
.gitignore
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||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
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##
|
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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||||
*.suo
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|
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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||||
# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
|
||||
[Rr]eleases/
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x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
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|
||||
[Ll]og/
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||||
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||||
# Visual Studio 2015/2017 cache/options directory
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||||
.vs/
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||||
# Uncomment if you have tasks that create the project's static files in wwwroot
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||||
#wwwroot/
|
||||
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||||
# Visual Studio 2017 auto generated files
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||||
Generated\ Files/
|
||||
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||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# Benchmark Results
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BenchmarkDotNet.Artifacts/
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||||
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||||
# .NET Core
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||||
project.lock.json
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||||
project.fragment.lock.json
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||||
artifacts/
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**/Properties/launchSettings.json
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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_Chutzpah*
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|
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*.aps
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# Visual Studio profiler
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|
||||
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||||
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||||
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||||
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|
||||
$tf/
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||||
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||||
*.gpState
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||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
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|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
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|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
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||||
# DotCover is a Code Coverage Tool
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||||
*.dotCover
|
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||||
# AxoCover is a Code Coverage Tool
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||||
.axoCover/*
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||||
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||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
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|
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|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
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|
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||||
# Web workbench (sass)
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||||
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||||
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
|
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DocProject/Help/*.HxT
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|
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|
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|
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||||
# Click-Once directory
|
||||
publish/
|
||||
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||||
# Publish Web Output
|
||||
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|
||||
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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||||
*.pubxml
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||||
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||||
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||||
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||||
# in these scripts will be unencrypted
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PublishScripts/
|
||||
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||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
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||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
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|
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|
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|
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|
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||||
# Visual Studio cache files
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# files ending in .cache can be ignored
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||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
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|
||||
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|
||||
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|
||||
|
||||
# SQL Server files
|
||||
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|
||||
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|
||||
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|
||||
|
||||
# Business Intelligence projects
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
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|
||||
.ntvs_analysis.dat
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
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|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
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|
||||
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|
||||
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|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
140
AntiYoink/AntiYoink.cs
Normal file
140
AntiYoink/AntiYoink.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using BepInEx;
|
||||
using R2API;
|
||||
using RoR2;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace AntiYoink
|
||||
{
|
||||
// This is an example plugin that can be put in
|
||||
// BepInEx/plugins/ExamplePlugin/ExamplePlugin.dll to test out.
|
||||
// It's a small plugin that adds a relatively simple item to the game,
|
||||
// and gives you that item whenever you press F2.
|
||||
|
||||
// This attribute specifies that we have a dependency on a given BepInEx Plugin,
|
||||
// We need the R2API ItemAPI dependency because we are using for adding our item to the game.
|
||||
// You don't need this if you're not using R2API in your plugin,
|
||||
// it's just to tell BepInEx to initialize R2API before this plugin so it's safe to use R2API.
|
||||
[BepInDependency(ItemAPI.PluginGUID)]
|
||||
|
||||
// This one is because we use a .language file for language tokens
|
||||
// More info in https://risk-of-thunder.github.io/R2Wiki/Mod-Creation/Assets/Localization/
|
||||
[BepInDependency(LanguageAPI.PluginGUID)]
|
||||
|
||||
// This attribute is required, and lists metadata for your plugin.
|
||||
[BepInPlugin(PluginGUID, PluginName, PluginVersion)]
|
||||
|
||||
// This is the main declaration of our plugin class.
|
||||
// BepInEx searches for all classes inheriting from BaseUnityPlugin to initialize on startup.
|
||||
// BaseUnityPlugin itself inherits from MonoBehaviour,
|
||||
// so you can use this as a reference for what you can declare and use in your plugin class
|
||||
// More information in the Unity Docs: https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
|
||||
public class ExamplePlugin : BaseUnityPlugin
|
||||
{
|
||||
// The Plugin GUID should be a unique ID for this plugin,
|
||||
// which is human readable (as it is used in places like the config).
|
||||
public const string PluginGUID = PluginAuthor + "." + PluginName;
|
||||
public const string PluginAuthor = "devplayer0";
|
||||
public const string PluginName = "AntiYoink";
|
||||
public const string PluginVersion = "0.1.0";
|
||||
|
||||
// We need our item definition to persist through our functions, and therefore make it a class field.
|
||||
private static ItemDef myItemDef;
|
||||
|
||||
// The Awake() method is run at the very start when the game is initialized.
|
||||
public void Awake()
|
||||
{
|
||||
// Init our logging class so that we can properly log for debugging
|
||||
Log.Init(Logger);
|
||||
|
||||
// First let's define our item
|
||||
myItemDef = ScriptableObject.CreateInstance<ItemDef>();
|
||||
|
||||
// Language Tokens, explained there https://risk-of-thunder.github.io/R2Wiki/Mod-Creation/Assets/Localization/
|
||||
myItemDef.name = "EXAMPLE_CLOAKONKILL_NAME";
|
||||
myItemDef.nameToken = "EXAMPLE_CLOAKONKILL_NAME";
|
||||
myItemDef.pickupToken = "EXAMPLE_CLOAKONKILL_PICKUP";
|
||||
myItemDef.descriptionToken = "EXAMPLE_CLOAKONKILL_DESC";
|
||||
myItemDef.loreToken = "EXAMPLE_CLOAKONKILL_LORE";
|
||||
|
||||
// The tier determines what rarity the item is:
|
||||
// Tier1=white, Tier2=green, Tier3=red, Lunar=Lunar, Boss=yellow,
|
||||
// and finally NoTier is generally used for helper items, like the tonic affliction
|
||||
#pragma warning disable Publicizer001 // Accessing a member that was not originally public. Here we ignore this warning because with how this example is setup we are forced to do this
|
||||
myItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>("RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();
|
||||
#pragma warning restore Publicizer001
|
||||
// Instead of loading the itemtierdef directly, you can also do this like below as a workaround
|
||||
// myItemDef.deprecatedTier = ItemTier.Tier2;
|
||||
|
||||
// You can create your own icons and prefabs through assetbundles, but to keep this boilerplate brief, we'll be using question marks.
|
||||
myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>("RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
|
||||
myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
|
||||
|
||||
// Can remove determines
|
||||
// if a shrine of order,
|
||||
// or a printer can take this item,
|
||||
// generally true, except for NoTier items.
|
||||
myItemDef.canRemove = true;
|
||||
|
||||
// Hidden means that there will be no pickup notification,
|
||||
// and it won't appear in the inventory at the top of the screen.
|
||||
// This is useful for certain noTier helper items, such as the DrizzlePlayerHelper.
|
||||
myItemDef.hidden = false;
|
||||
|
||||
// You can add your own display rules here,
|
||||
// where the first argument passed are the default display rules:
|
||||
// the ones used when no specific display rules for a character are found.
|
||||
// For this example, we are omitting them,
|
||||
// as they are quite a pain to set up without tools like https://thunderstore.io/package/KingEnderBrine/ItemDisplayPlacementHelper/
|
||||
var displayRules = new ItemDisplayRuleDict(null);
|
||||
|
||||
// Then finally add it to R2API
|
||||
ItemAPI.Add(new CustomItem(myItemDef, displayRules));
|
||||
|
||||
// But now we have defined an item, but it doesn't do anything yet. So we'll need to define that ourselves.
|
||||
GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;
|
||||
}
|
||||
|
||||
private void GlobalEventManager_onCharacterDeathGlobal(DamageReport report)
|
||||
{
|
||||
// If a character was killed by the world, we shouldn't do anything.
|
||||
if (!report.attacker || !report.attackerBody)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var attackerCharacterBody = report.attackerBody;
|
||||
|
||||
// We need an inventory to do check for our item
|
||||
if (attackerCharacterBody.inventory)
|
||||
{
|
||||
// Store the amount of our item we have
|
||||
var garbCount = attackerCharacterBody.inventory.GetItemCount(myItemDef.itemIndex);
|
||||
if (garbCount > 0 &&
|
||||
// Roll for our 50% chance.
|
||||
Util.CheckRoll(50, attackerCharacterBody.master))
|
||||
{
|
||||
// Since we passed all checks, we now give our attacker the cloaked buff.
|
||||
// Note how we are scaling the buff duration depending on the number of the custom item in our inventory.
|
||||
attackerCharacterBody.AddTimedBuff(RoR2Content.Buffs.Cloak, 3 + garbCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The Update() method is run on every frame of the game.
|
||||
private void Update()
|
||||
{
|
||||
// This if statement checks if the player has currently pressed F2.
|
||||
if (Input.GetKeyDown(KeyCode.F2))
|
||||
{
|
||||
// Get the player body to use a position:
|
||||
var transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
|
||||
|
||||
// And then drop our defined item in front of the player.
|
||||
|
||||
Log.Info($"Player pressed F2. Spawning our custom item at coordinates {transform.position}");
|
||||
PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(myItemDef.itemIndex), transform.position, transform.forward * 20f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
25
AntiYoink/AntiYoink.csproj
Normal file
25
AntiYoink/AntiYoink.csproj
Normal file
@ -0,0 +1,25 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<LangVersion>preview</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Analyzers" Version="1.0.*">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
|
||||
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
|
||||
|
||||
<PackageReference Include="R2API.Items" Version="1.0.*" />
|
||||
<PackageReference Include="R2API.Language" Version="1.0.*" />
|
||||
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2021.3.33" IncludeAssets="compile" />
|
||||
<PackageReference Include="RiskOfRain2.GameLibs" Version="1.3.1.275-r.0" />
|
||||
<PackageReference Include="MMHOOK.RoR2" Version="2024.8.28" NoWarn="NU1701" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
21
AntiYoink/Log.cs
Normal file
21
AntiYoink/Log.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using BepInEx.Logging;
|
||||
|
||||
namespace AntiYoink
|
||||
{
|
||||
internal static class Log
|
||||
{
|
||||
private static ManualLogSource _logSource;
|
||||
|
||||
internal static void Init(ManualLogSource logSource)
|
||||
{
|
||||
_logSource = logSource;
|
||||
}
|
||||
|
||||
internal static void Debug(object data) => _logSource.LogDebug(data);
|
||||
internal static void Error(object data) => _logSource.LogError(data);
|
||||
internal static void Fatal(object data) => _logSource.LogFatal(data);
|
||||
internal static void Info(object data) => _logSource.LogInfo(data);
|
||||
internal static void Message(object data) => _logSource.LogMessage(data);
|
||||
internal static void Warning(object data) => _logSource.LogWarning(data);
|
||||
}
|
||||
}
|
25
RoR2Mods.sln
Normal file
25
RoR2Mods.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33530.505
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AntiYoink", "AntiYoink\AntiYoink.csproj", "{2F8A40CC-6D15-486D-B689-0A7A472DB89E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {25394121-1456-4FD9-A853-060A4DBBB74C}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
3
Thunderstore/CHANGELOG.md
Normal file
3
Thunderstore/CHANGELOG.md
Normal file
@ -0,0 +1,3 @@
|
||||
## 0.1.0
|
||||
|
||||
- First release
|
3
Thunderstore/README.md
Normal file
3
Thunderstore/README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# AntiYoink
|
||||
|
||||
Anti-yoinking mod.
|
BIN
Thunderstore/icon.png
Normal file
BIN
Thunderstore/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 53 KiB |
12
Thunderstore/manifest.json
Normal file
12
Thunderstore/manifest.json
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"name": "AntiYoink",
|
||||
"version_number": "0.1.0",
|
||||
"website_url": "https://git.nul.ie/dev/RoR2-AntiYoink",
|
||||
"description": "Prevent yoinking.",
|
||||
"dependencies": [
|
||||
"bbepis-BepInExPack-5.4.2117",
|
||||
"RiskofThunder-HookGenPatcher-1.2.4",
|
||||
"RiskofThunder-R2API_Items-1.0.4",
|
||||
"RiskofThunder-R2API_Language-1.0.1"
|
||||
]
|
||||
}
|
20
Thunderstore/plugins/AntiYoink/AntiYoink.language
Normal file
20
Thunderstore/plugins/AntiYoink/AntiYoink.language
Normal file
@ -0,0 +1,20 @@
|
||||
{
|
||||
"strings": {
|
||||
"EXAMPLE_CLOAKONKILL_NAME": "FALLBACK DEFAULT LANGUAGE Cuthroat's Garb",
|
||||
"EXAMPLE_CLOAKONKILL_PICKUP": "FALLBACK DEFAULT LANGUAGE Chance to cloak on kill",
|
||||
"EXAMPLE_CLOAKONKILL_DESC": "FALLBACK DEFAULT LANGUAGE Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
|
||||
"EXAMPLE_CLOAKONKILL_LORE": "FALLBACK DEFAULT LANGUAGE Those who visit in the night are either praying for a favour, or preying on a neighbour."
|
||||
},
|
||||
"FR": {
|
||||
"EXAMPLE_CLOAKONKILL_NAME": "FRENCH Cuthroat's Garb",
|
||||
"EXAMPLE_CLOAKONKILL_PICKUP": "FRENCH Chance to cloak on kill",
|
||||
"EXAMPLE_CLOAKONKILL_DESC": "FRENCH Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
|
||||
"EXAMPLE_CLOAKONKILL_LORE": "FRENCH Those who visit in the night are either praying for a favour, or preying on a neighbour."
|
||||
},
|
||||
"en": {
|
||||
"EXAMPLE_CLOAKONKILL_NAME": "ENGLISH Cuthroat's Garb",
|
||||
"EXAMPLE_CLOAKONKILL_PICKUP": "ENGLISH Chance to cloak on kill",
|
||||
"EXAMPLE_CLOAKONKILL_DESC": "ENGLISH Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
|
||||
"EXAMPLE_CLOAKONKILL_LORE": "ENGLISH Those who visit in the night are either praying for a favour, or preying on a neighbour."
|
||||
}
|
||||
}
|
7
nuget.config
Normal file
7
nuget.config
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
|
||||
</packageSources>
|
||||
</configuration>
|
Loading…
Reference in New Issue
Block a user