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.gitattributes
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.gitattributes
vendored
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|||||||
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###############################################################################
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||||||
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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
|
||||||
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#
|
||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
|
# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
|
||||||
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|
||||||
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###############################################################################
|
||||||
|
# Set the merge driver for project and solution files
|
||||||
|
#
|
||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
|
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
|
# the diff markers are never inserted). Diff markers may cause the following
|
||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
|
||||||
|
#*.sln merge=binary
|
||||||
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#*.csproj merge=binary
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||||||
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#*.vbproj merge=binary
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||||||
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#*.vcxproj merge=binary
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||||||
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#*.vcproj merge=binary
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||||||
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#*.dbproj merge=binary
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||||||
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#*.fsproj merge=binary
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||||||
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#*.lsproj merge=binary
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||||||
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#*.wixproj merge=binary
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||||||
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#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
|
||||||
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|
||||||
|
###############################################################################
|
||||||
|
# behavior for image files
|
||||||
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#
|
||||||
|
# image files are treated as binary by default.
|
||||||
|
###############################################################################
|
||||||
|
#*.jpg binary
|
||||||
|
#*.png binary
|
||||||
|
#*.gif binary
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# diff behavior for common document formats
|
||||||
|
#
|
||||||
|
# Convert binary document formats to text before diffing them. This feature
|
||||||
|
# is only available from the command line. Turn it on by uncommenting the
|
||||||
|
# entries below.
|
||||||
|
###############################################################################
|
||||||
|
#*.doc diff=astextplain
|
||||||
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#*.DOC diff=astextplain
|
||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
|
||||||
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#*.pdf diff=astextplain
|
||||||
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#*.PDF diff=astextplain
|
||||||
|
#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
|
330
.gitignore
vendored
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330
.gitignore
vendored
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|
|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
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[Rr]eleases/
|
||||||
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x64/
|
||||||
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x86/
|
||||||
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bld/
|
||||||
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[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUNIT
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
**/Properties/launchSettings.json
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_i.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
140
AntiYoink/AntiYoink.cs
Normal file
140
AntiYoink/AntiYoink.cs
Normal file
@ -0,0 +1,140 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using R2API;
|
||||||
|
using RoR2;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
namespace AntiYoink
|
||||||
|
{
|
||||||
|
// This is an example plugin that can be put in
|
||||||
|
// BepInEx/plugins/ExamplePlugin/ExamplePlugin.dll to test out.
|
||||||
|
// It's a small plugin that adds a relatively simple item to the game,
|
||||||
|
// and gives you that item whenever you press F2.
|
||||||
|
|
||||||
|
// This attribute specifies that we have a dependency on a given BepInEx Plugin,
|
||||||
|
// We need the R2API ItemAPI dependency because we are using for adding our item to the game.
|
||||||
|
// You don't need this if you're not using R2API in your plugin,
|
||||||
|
// it's just to tell BepInEx to initialize R2API before this plugin so it's safe to use R2API.
|
||||||
|
[BepInDependency(ItemAPI.PluginGUID)]
|
||||||
|
|
||||||
|
// This one is because we use a .language file for language tokens
|
||||||
|
// More info in https://risk-of-thunder.github.io/R2Wiki/Mod-Creation/Assets/Localization/
|
||||||
|
[BepInDependency(LanguageAPI.PluginGUID)]
|
||||||
|
|
||||||
|
// This attribute is required, and lists metadata for your plugin.
|
||||||
|
[BepInPlugin(PluginGUID, PluginName, PluginVersion)]
|
||||||
|
|
||||||
|
// This is the main declaration of our plugin class.
|
||||||
|
// BepInEx searches for all classes inheriting from BaseUnityPlugin to initialize on startup.
|
||||||
|
// BaseUnityPlugin itself inherits from MonoBehaviour,
|
||||||
|
// so you can use this as a reference for what you can declare and use in your plugin class
|
||||||
|
// More information in the Unity Docs: https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
|
||||||
|
public class ExamplePlugin : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
// The Plugin GUID should be a unique ID for this plugin,
|
||||||
|
// which is human readable (as it is used in places like the config).
|
||||||
|
public const string PluginGUID = PluginAuthor + "." + PluginName;
|
||||||
|
public const string PluginAuthor = "devplayer0";
|
||||||
|
public const string PluginName = "AntiYoink";
|
||||||
|
public const string PluginVersion = "0.1.0";
|
||||||
|
|
||||||
|
// We need our item definition to persist through our functions, and therefore make it a class field.
|
||||||
|
private static ItemDef myItemDef;
|
||||||
|
|
||||||
|
// The Awake() method is run at the very start when the game is initialized.
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
// Init our logging class so that we can properly log for debugging
|
||||||
|
Log.Init(Logger);
|
||||||
|
|
||||||
|
// First let's define our item
|
||||||
|
myItemDef = ScriptableObject.CreateInstance<ItemDef>();
|
||||||
|
|
||||||
|
// Language Tokens, explained there https://risk-of-thunder.github.io/R2Wiki/Mod-Creation/Assets/Localization/
|
||||||
|
myItemDef.name = "EXAMPLE_CLOAKONKILL_NAME";
|
||||||
|
myItemDef.nameToken = "EXAMPLE_CLOAKONKILL_NAME";
|
||||||
|
myItemDef.pickupToken = "EXAMPLE_CLOAKONKILL_PICKUP";
|
||||||
|
myItemDef.descriptionToken = "EXAMPLE_CLOAKONKILL_DESC";
|
||||||
|
myItemDef.loreToken = "EXAMPLE_CLOAKONKILL_LORE";
|
||||||
|
|
||||||
|
// The tier determines what rarity the item is:
|
||||||
|
// Tier1=white, Tier2=green, Tier3=red, Lunar=Lunar, Boss=yellow,
|
||||||
|
// and finally NoTier is generally used for helper items, like the tonic affliction
|
||||||
|
#pragma warning disable Publicizer001 // Accessing a member that was not originally public. Here we ignore this warning because with how this example is setup we are forced to do this
|
||||||
|
myItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>("RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();
|
||||||
|
#pragma warning restore Publicizer001
|
||||||
|
// Instead of loading the itemtierdef directly, you can also do this like below as a workaround
|
||||||
|
// myItemDef.deprecatedTier = ItemTier.Tier2;
|
||||||
|
|
||||||
|
// You can create your own icons and prefabs through assetbundles, but to keep this boilerplate brief, we'll be using question marks.
|
||||||
|
myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>("RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
|
||||||
|
myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
|
||||||
|
|
||||||
|
// Can remove determines
|
||||||
|
// if a shrine of order,
|
||||||
|
// or a printer can take this item,
|
||||||
|
// generally true, except for NoTier items.
|
||||||
|
myItemDef.canRemove = true;
|
||||||
|
|
||||||
|
// Hidden means that there will be no pickup notification,
|
||||||
|
// and it won't appear in the inventory at the top of the screen.
|
||||||
|
// This is useful for certain noTier helper items, such as the DrizzlePlayerHelper.
|
||||||
|
myItemDef.hidden = false;
|
||||||
|
|
||||||
|
// You can add your own display rules here,
|
||||||
|
// where the first argument passed are the default display rules:
|
||||||
|
// the ones used when no specific display rules for a character are found.
|
||||||
|
// For this example, we are omitting them,
|
||||||
|
// as they are quite a pain to set up without tools like https://thunderstore.io/package/KingEnderBrine/ItemDisplayPlacementHelper/
|
||||||
|
var displayRules = new ItemDisplayRuleDict(null);
|
||||||
|
|
||||||
|
// Then finally add it to R2API
|
||||||
|
ItemAPI.Add(new CustomItem(myItemDef, displayRules));
|
||||||
|
|
||||||
|
// But now we have defined an item, but it doesn't do anything yet. So we'll need to define that ourselves.
|
||||||
|
GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GlobalEventManager_onCharacterDeathGlobal(DamageReport report)
|
||||||
|
{
|
||||||
|
// If a character was killed by the world, we shouldn't do anything.
|
||||||
|
if (!report.attacker || !report.attackerBody)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var attackerCharacterBody = report.attackerBody;
|
||||||
|
|
||||||
|
// We need an inventory to do check for our item
|
||||||
|
if (attackerCharacterBody.inventory)
|
||||||
|
{
|
||||||
|
// Store the amount of our item we have
|
||||||
|
var garbCount = attackerCharacterBody.inventory.GetItemCount(myItemDef.itemIndex);
|
||||||
|
if (garbCount > 0 &&
|
||||||
|
// Roll for our 50% chance.
|
||||||
|
Util.CheckRoll(50, attackerCharacterBody.master))
|
||||||
|
{
|
||||||
|
// Since we passed all checks, we now give our attacker the cloaked buff.
|
||||||
|
// Note how we are scaling the buff duration depending on the number of the custom item in our inventory.
|
||||||
|
attackerCharacterBody.AddTimedBuff(RoR2Content.Buffs.Cloak, 3 + garbCount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The Update() method is run on every frame of the game.
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// This if statement checks if the player has currently pressed F2.
|
||||||
|
if (Input.GetKeyDown(KeyCode.F2))
|
||||||
|
{
|
||||||
|
// Get the player body to use a position:
|
||||||
|
var transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
|
||||||
|
|
||||||
|
// And then drop our defined item in front of the player.
|
||||||
|
|
||||||
|
Log.Info($"Player pressed F2. Spawning our custom item at coordinates {transform.position}");
|
||||||
|
PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(myItemDef.itemIndex), transform.position, transform.forward * 20f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
25
AntiYoink/AntiYoink.csproj
Normal file
25
AntiYoink/AntiYoink.csproj
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>netstandard2.1</TargetFramework>
|
||||||
|
<LangVersion>preview</LangVersion>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="BepInEx.Analyzers" Version="1.0.*">
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
</PackageReference>
|
||||||
|
|
||||||
|
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
|
||||||
|
|
||||||
|
<PackageReference Include="R2API.Items" Version="1.0.*" />
|
||||||
|
<PackageReference Include="R2API.Language" Version="1.0.*" />
|
||||||
|
|
||||||
|
<PackageReference Include="UnityEngine.Modules" Version="2021.3.33" IncludeAssets="compile" />
|
||||||
|
<PackageReference Include="RiskOfRain2.GameLibs" Version="1.3.1.275-r.0" />
|
||||||
|
<PackageReference Include="MMHOOK.RoR2" Version="2024.8.28" NoWarn="NU1701" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
21
AntiYoink/Log.cs
Normal file
21
AntiYoink/Log.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using BepInEx.Logging;
|
||||||
|
|
||||||
|
namespace AntiYoink
|
||||||
|
{
|
||||||
|
internal static class Log
|
||||||
|
{
|
||||||
|
private static ManualLogSource _logSource;
|
||||||
|
|
||||||
|
internal static void Init(ManualLogSource logSource)
|
||||||
|
{
|
||||||
|
_logSource = logSource;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void Debug(object data) => _logSource.LogDebug(data);
|
||||||
|
internal static void Error(object data) => _logSource.LogError(data);
|
||||||
|
internal static void Fatal(object data) => _logSource.LogFatal(data);
|
||||||
|
internal static void Info(object data) => _logSource.LogInfo(data);
|
||||||
|
internal static void Message(object data) => _logSource.LogMessage(data);
|
||||||
|
internal static void Warning(object data) => _logSource.LogWarning(data);
|
||||||
|
}
|
||||||
|
}
|
25
RoR2Mods.sln
Normal file
25
RoR2Mods.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.33530.505
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AntiYoink", "AntiYoink\AntiYoink.csproj", "{2F8A40CC-6D15-486D-B689-0A7A472DB89E}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{2F8A40CC-6D15-486D-B689-0A7A472DB89E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {25394121-1456-4FD9-A853-060A4DBBB74C}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
3
Thunderstore/CHANGELOG.md
Normal file
3
Thunderstore/CHANGELOG.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
## 0.1.0
|
||||||
|
|
||||||
|
- First release
|
3
Thunderstore/README.md
Normal file
3
Thunderstore/README.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# AntiYoink
|
||||||
|
|
||||||
|
Anti-yoinking mod.
|
BIN
Thunderstore/icon.png
Normal file
BIN
Thunderstore/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 53 KiB |
12
Thunderstore/manifest.json
Normal file
12
Thunderstore/manifest.json
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"name": "AntiYoink",
|
||||||
|
"version_number": "0.1.0",
|
||||||
|
"website_url": "https://git.nul.ie/dev/RoR2-AntiYoink",
|
||||||
|
"description": "Prevent yoinking.",
|
||||||
|
"dependencies": [
|
||||||
|
"bbepis-BepInExPack-5.4.2117",
|
||||||
|
"RiskofThunder-HookGenPatcher-1.2.4",
|
||||||
|
"RiskofThunder-R2API_Items-1.0.4",
|
||||||
|
"RiskofThunder-R2API_Language-1.0.1"
|
||||||
|
]
|
||||||
|
}
|
20
Thunderstore/plugins/AntiYoink/AntiYoink.language
Normal file
20
Thunderstore/plugins/AntiYoink/AntiYoink.language
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"strings": {
|
||||||
|
"EXAMPLE_CLOAKONKILL_NAME": "FALLBACK DEFAULT LANGUAGE Cuthroat's Garb",
|
||||||
|
"EXAMPLE_CLOAKONKILL_PICKUP": "FALLBACK DEFAULT LANGUAGE Chance to cloak on kill",
|
||||||
|
"EXAMPLE_CLOAKONKILL_DESC": "FALLBACK DEFAULT LANGUAGE Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
|
||||||
|
"EXAMPLE_CLOAKONKILL_LORE": "FALLBACK DEFAULT LANGUAGE Those who visit in the night are either praying for a favour, or preying on a neighbour."
|
||||||
|
},
|
||||||
|
"FR": {
|
||||||
|
"EXAMPLE_CLOAKONKILL_NAME": "FRENCH Cuthroat's Garb",
|
||||||
|
"EXAMPLE_CLOAKONKILL_PICKUP": "FRENCH Chance to cloak on kill",
|
||||||
|
"EXAMPLE_CLOAKONKILL_DESC": "FRENCH Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
|
||||||
|
"EXAMPLE_CLOAKONKILL_LORE": "FRENCH Those who visit in the night are either praying for a favour, or preying on a neighbour."
|
||||||
|
},
|
||||||
|
"en": {
|
||||||
|
"EXAMPLE_CLOAKONKILL_NAME": "ENGLISH Cuthroat's Garb",
|
||||||
|
"EXAMPLE_CLOAKONKILL_PICKUP": "ENGLISH Chance to cloak on kill",
|
||||||
|
"EXAMPLE_CLOAKONKILL_DESC": "ENGLISH Whenever you <style=cIsDamage>kill an enemy</style>, you have a <style=cIsUtility>50%</style> chance to cloak for <style=cIsUtility>4s</style> <style=cStack>(+1s per stack)</style>.",
|
||||||
|
"EXAMPLE_CLOAKONKILL_LORE": "ENGLISH Those who visit in the night are either praying for a favour, or preying on a neighbour."
|
||||||
|
}
|
||||||
|
}
|
7
nuget.config
Normal file
7
nuget.config
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<packageSources>
|
||||||
|
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||||
|
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
|
||||||
|
</packageSources>
|
||||||
|
</configuration>
|
Loading…
Reference in New Issue
Block a user